
At the time, it was intended to be an Action/RPG that focused on co-operative multiplayer. Legends of Might and Magic was announced at the 2000 E3 by 3DO as the first Might and Magic game designed for online play. This was another flaw attributed to the game as players lose everything once matches end and start with only basic gear at the start of each new one, there was no long-term reward and no way for more experienced players to gauge their skill against the less experienced. Players lose these items when they die or at the end of a match, whichever comes first. By killing monsters and opening treasure chests found on the map, and also by winning rounds, players earn gold with which to buy equipment. In addition to the opposing team, hostile creatures may be present for players to fight (the host of each game decides whether or not there will be monsters). The team that kills the dragon wins the match. Slay the Dragon: Both teams battle in a map containing a fire-breathing dragon.This is nearly identical to the VIP missions in Counter-Strike. Warlord Escape: A player assumes the role of the warlord, who must be escorted by the others to safety.This mode is similar to the hostage rescue mode in Counter-Strike. Rescue the Princess: The good team must try to save a princess who is guarded by the evil team.It is essentially a variation of one-flag Capture the flag. Sword in the Stone: Each team must attempt to gain control of the sword and reach the exit.Each map exhibits one of four game types: The evil team consists of the Heretic, Archer and Warrior, and the good team of the Paladin, Druid and Sorceress. Players pick a server, and then choose from 6 classes of either the evil team or the good team. An offline practice mode exists, but the game does not provide bots to simulate actual gameplay conditions. Gameplay in Legends is almost entirely online.
